Search results for "digitaalinen kulttuuri"

showing 10 items of 33 documents

Communicative memory of irregular migration: The re-circulation of news images on YouTube

2016

This article analyses user-generated YouTube cut and mix videos of irregular migration as producing communicative memory of those who have suffered at Europe’s external borders. Visual and textual analyses examine a neglected perspective on the study of media representations of migration by examining a particular practice through which people engage with news images and participate in (re)construction of collective memory in relation to irregular migration. The analysis shows that while hegemonic Eurocentric imagery prevails also in the vernacular amateur productions, re-mixing different cultural productions nevertheless complicates the representation of irregular migration and affords alte…

Cultural StudiescitizenshipHistorySocial Psychologymedia_common.quotation_subjectmuistin politiikkarajat0507 social and economic geography050801 communication & media studiesExperimental and Cognitive Psychologykansalaisuuskärsimysmigrationcomputer.software_genre0508 media and communicationsdigitaalinen kulttuurihumanitarismimuistaminenta518boundariesCitizenshipkuvatmedia_commonMultimediaYouTube05 social sciencesMedia studiesta5142Irregular migrationuutiskuvatmuuttoliikeDigital cultureRe circulationkollektiivinen muisti050703 geographycomputerMemory Studies
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Electronic poetry : understanding poetry in the digital environment

2011

Internetergodinen tilavisuaalinen runoustieto- ja viestintätekniikkaelektroninen runouskonkreettinen runoussurrealismidigitaalinen taideretoriikkateknotekstualisuussemiotiikkapoetiikkafuturismimetatekstuaalisuusestetiikkalukeminentypologiatantiikkimodernismipostmodernismidigitaalinen kulttuurikirjallisuudentutkimusdadaismikybertekstiteorialuokitus
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Finnish fandom of Japanese popular culture : what are the Finns doing for anime, manga, and J-rock?

2010

InternetverkkoyhteisötJapaniverkostoituminenmangatrockfaniuskulttuurianimetdigitaalinen kulttuuriSuominuorisokulttuuripopulaarikulttuuriJ-rock
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Authorship vs. Assemblage in Digital Media

2021

This chapter outlines an approach to complement current analyses on agencies of storytelling in digital environments. As our everyday life and meaning-making are increasingly entangled with digital platforms such as those of social media services, ways to critically examine digital media as an environment in literary theory are urgently needed – something that the existing analyses have mostly ignored. The particular point of contention in this chapter is the concept of authorship which has gone hand in hand with the understanding of authoring as a work of distinct agents, as it fails to acknowledge the ways in which human agency is entangled with more-than-human actors within digital envir…

Literaturebusiness.industryNarratologydigitaalinen kulttuuriAssemblage (archaeology)Social mediaSociologyuusmediatoimijuusassemblaasitbusinesstekijyysDigital media
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Digital materialities in the diasporic mourning of migrant death

2019

This article examines memorialization among the family and friends of those who have died at the world’s deadliest border in the Mediterranean Sea. Digital media platforms are central spaces for new, innovative forms of coping with ambiguous loss or the inability to mourn over a dead body. The analysis focuses on the role of digital media technologies and the relationship between digital and material elements in memorialization. I examine the creation and circulation of digital objects of memorialization: visual assemblages in which the material and digital intertwine. The analysis demonstrates that digital media practices are not separate from the material world, nor do they make mourning …

MemorializationsurutyöHistoryRefugee0507 social and economic geographysosiaalinen mediabordersdiasporamigrationLanguage and LinguisticsDigital mediapakolaisuusmemoryMediterranean seadeathdigitaalinen kulttuurimaahanmuutto050602 political science & public administrationmuistaminendigital mediaMateriality (auditing)business.industryCommunication05 social scienceskuolema0506 political scienceEthnologybusiness050703 geographymateriality
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Trolling as a Digital Literary Practice in the Russian Language Internet

2020

This article explores trolling as a form of literary activity. It presents a number of specific types of trolling on the Russian-language Internet in connection with digital literature and the literary practices of various groups of Internet users. Techniques for writing provocative “troll-texts” were created and developed within subcultural groups in the 1990s. Later, from being a subversive practice known only to a few insiders, it became a mass technique described in meta-texts that identified rules for trolling and shared facts about its culture with all interested users. In the 2010s, the now popularised techniques of trolling came to be seen as effective strategies to deploy in online…

Venäjätrollingvastakulttuuritverkkokeskusteludigitaalinen kulttuuriinternet communicationRunettrollausverkkoviestintäkirjallinen kulttuuridigital literaturetroll
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Real-time hermeneutics : meaning-making in ludonarrative digital games

2015

Wittgenstein Ludwigdigital gameskielifilosofiakerrontaludonarrativeGadamer Hans-Georgdigitaalinen kulttuuridefinitionvideogamesgame studiesnarratologysociology of language and religionlanguage-gamesmeaninghermeneuticspelitutkimushermeneutiikkanarratiivisuusilmaisutarinatsemantiikkacomputer gamesrole-playing gamesroolipelitkielipelitdigitaaliset pelit
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Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research

2021

This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological imp…

bepress|Arts and Humanities|Film and Media Studiesbepress|Arts and Humanities|Art and Design|Interdisciplinary Arts and Mediavideopelitbepress|Arts and Humanities|PhilosophyAmong Usbepress|Social and Behavioral Sciences|Communicationbepress|Social and Behavioral Sciences|Anthropology|Other Anthropologypelikulttuuribig-team sciencebepress|Arts and Humanities|Digital Humanitiesdigitaalinen kulttuuritutkimusmenetelmätCyberpunk 2077anthropologybepress|Social and Behavioral Sciences|Science and Technology Studiestutkimusryhmätvirtuaalimaailmabepress|Social and Behavioral Sciences|Anthropologybepress|Social and Behavioral Sciences|Other Social and Behavioral Sciencesetnografiabepress|Arts and Humanities|Art and Designbepress|Arts and Humanities|Other Languages Societies and Culturesmetodologiamethodologybepress|Social and Behavioral Sciences|Anthropology|Social and Cultural AnthropologyComputer Graphics and Computer-Aided DesignComputer Science ApplicationsHuman-Computer Interactionbepress|Arts and Humanities|Film and Media Studies|Other Film and Media Studiesbepress|Arts and Humanities|Art and Design|Game Designbepress|Social and Behavioral Sciencesbepress|Arts and Humanitiesdigital culturequalitative research
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Short films : dispersive effects of clip thinking

2013

The New Media have a vast influence on human mind and its cognitive functions. Clip thinking is a state of perception, knowledge and, therefore, consciousness that is formed by the perceptual patterns based on deconstruction of narratives. Practically, the main symptoms of clip thinking are the following: the lack of concentration while dealing with narratives, the incline to multitask work and random access to the information as well as an urge for immediate answers and the frustration if such an answer is impossible to get. Clip thinking is based on the database logic as an opposite to narrative. The present thesis discusses the clip thinking in terms of New Media theory of Lev Manovich a…

cognitionnarrativekognitiodigitaalinen kulttuurielokuvakertomuksetmontageuusmediamontaasiComputingMilieux_MISCELLANEOUSdigital culturelyhytelokuvat
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Ihan kuin kirja, mutta parempi! : hybridikirjoja lapsille ja aikuisille

2020

digitaalinen kulttuurikirjatkirjallinen kulttuuriristeymät (biologia)
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